Product roadmap
Build the Wordwall-core loop first, then make AI the accelerator.
ClassGamify starts with teacher-owned activities, a focused template catalog, public student play links, and teacher result review. The next product passes deepen template interactions and make AI useful inside that loop.
Current north star
Create -> publish -> play -> results
Every implementation pass should make this loop more real for a teacher and a student.
Usable core loop
- Structured activities with template-neutral content
- Publish dialog with delivery settings preview
- Student play links with scoring and attempt limits
- Teacher results with summaries, exports, and review filters
Template depth
- Richer drag-and-drop polish for sort and matching modes
- Worksheet extraction and printable follow-up flows
- Teacher audio upload for listening activities
- More classroom-ready variants from the same activity
AI advantage
- Improve lesson-note drafts with teacher-controlled provenance
- Transform missing fields for locked template remixes
- Differentiate by grade or difficulty
- Suggest reteach activities from results
Template-first
New features must preserve the Wordwall-style loop: pick a template, edit content, publish, and track.
Assignment-aware
Reusable activities and classroom delivery instances stay separate so teachers can reuse lessons cleanly.
Results before polish
Even simple completion and score data should arrive early, because teachers need feedback from every assignment.