Terms of Service

Terms for using ClassGamify's classroom activity platform

2026/07/02

Agreement

These Terms of Service ("Terms") govern your use of ClassGamify ("ClassGamify", "we", "us", or "our"), including the classroom activity authoring tools, game-style templates, assignment links, student runners, worksheets, accounts, support, and paid features if they are enabled.

By using ClassGamify, you agree to these Terms. If you use ClassGamify on behalf of a school, company, organization, child, student, classroom, or family member, you confirm that you have authority to do so and that you will follow these Terms.

The Classroom Product

ClassGamify provides educational tools for teachers and tutors to create reusable activities, render them through templates such as quiz, matching, sorting, fill-in, line matching, open-box, and listening activities, publish student assignment links, and review student attempts and results.

When a teacher publishes an assignment, the shared student link is based on the assignment settings and a frozen activity snapshot. Later edits to the reusable activity do not automatically change an already published assignment link, so teachers should review the link settings, prompts, answers, instructions, and result visibility before sharing it with students.

We try to make the product useful and reliable, but ClassGamify does not guarantee learning outcomes, grades, test results, curriculum alignment, uninterrupted progress, or that every generated or teacher-entered activity is accurate or appropriate for a particular class.

ClassGamify is not professional educational, legal, medical, immigration, or financial advice. You are responsible for deciding how to use activities, worksheets, assignments, AI drafts, and results in your own classroom, tutoring, school, or family setting.

Accounts and Security

Some features may require an account. You are responsible for providing accurate account information, keeping your login credentials secure, and all activity under your account. You must not share access in a way that bypasses paid-plan limits or harms the service.

Please contact us promptly if you believe your account has been compromised. We may suspend or restrict accounts that create security risk, violate these Terms, or are used in an abusive way.

Children, Students, and Classrooms

ClassGamify is designed for teachers, tutors, schools, and authorized classroom use. It is not directed to unsupervised use by children under 13. Children and students should use ClassGamify with a parent, guardian, teacher, tutor, school, or administrator where required by local law.

If you use ClassGamify with students, you are responsible for obtaining any permissions required by your school, district, family, or applicable law. Do not submit or request student personal information unless you have authority to do so and the information is needed for the classroom activity.

Public assignment links should not be used to collect sensitive personal information, medical information, legal information, financial information, or other data that is not necessary for ordinary classroom practice.

Teachers control whether a student name is requested for an assignment. When anonymous participation is enabled, ClassGamify may use browser-based attempt tokens to enforce attempt limits and label results without exposing raw tokens to teachers.

Free and Paid Features

ClassGamify may offer free starter features and paid plans, such as expanded activity limits, additional templates, assignment history, CSV exports, worksheet tools, AI-assisted drafting, teacher workflows, subscriptions, or lifetime access.

Teacher result pages and CSV exports may include assignment settings, student attempt records, submitted answers, scores, review states, timing information, and item-level result summaries so teachers can use them for ordinary classroom review, gradebook transfer, family follow-up, or lesson planning.

Paid features are available only when checkout and payment processing are enabled. Prices, plan limits, included features, billing intervals, taxes, renewal terms, and cancellation instructions will be shown at checkout or in the billing interface where available. Checkout terms from the payment provider or merchant of record may also apply. Payment methods, plan names, and included features may change as the product evolves, and any change will be reflected in the pricing or billing UI when available.

Subscription plans renew automatically unless canceled before the renewal date. You can cancel through the billing flow where available or by contacting support. Cancellation usually stops future renewals, but it does not automatically refund past charges unless required by law or stated at checkout.

"Lifetime" access, if offered, means access to the purchased product tier for the lifetime of that product offering, subject to these Terms. It does not mean that every future product, service, template, AI feature, or third-party feature is included, and it does not guarantee that the service will operate forever.

Refunds

Refund eligibility may depend on the plan, purchase date, payment provider, merchant of record, applicable law, and the terms displayed at checkout. If you believe a charge was made in error, contact us as soon as possible at support@classgamify.com. We may ask for account, payment, or transaction details needed to investigate the request.

Acceptable Use

You agree not to:

  • use ClassGamify for unlawful, abusive, deceptive, or harmful activity
  • attempt to disrupt, overload, scan, scrape, reverse engineer, or gain unauthorized access to the service
  • bypass authentication, payment, usage limits, rate limits, assignment limits, or security controls
  • upload, submit, or transmit malware, spam, phishing content, harmful files, or content that violates another person's rights
  • use public assignment links to collect sensitive data that is not necessary for ordinary classroom instruction
  • interfere with another user's ability to use ClassGamify
  • use automated tools to extract content or generate activities at scale without permission
  • copy, resell, redistribute, or package paid content, activities, templates, or worksheets as a competing product
  • remove branding from paid materials where the product requires branding to remain

Content, Activities, and Permitted Use

ClassGamify owns or licenses the product design, source code, templates, workflow structure, text, examples, and original content we provide. Subject to these Terms and any plan limits, you may use generated activities, assignments, and worksheets for personal learning, family use, tutoring, and classroom practice.

You may print, share, and distribute activities or worksheets to your own students, children, or tutoring clients as part of ordinary instruction. You may not sell ClassGamify activities as standalone products, upload them to worksheet or activity marketplaces, repackage them as a competing course or app, or remove required branding from paid materials without written permission. If an activity, worksheet, preview, or print footer includes the ClassGamify domain or brand, that identifier is part of the attribution and may not be removed or obscured when the product requires it to remain visible.

If you enter activity titles, instructions, vocabulary, questions, answers, answer explanations, pairs, groups, audio scripts, student names, student answers, comments, uploaded files, or other content, you remain responsible for that content and for having the rights and permissions needed to use it.

Teacher-uploaded audio, worksheet images, worksheet documents, spreadsheets, or similar source materials may be linked to activities for editing, AI-assisted drafting, worksheet extraction, or future classroom tooling. Public assignment links are intended to expose only the student-facing runtime content needed for the activity, not teacher-only file lists, storage identifiers, or private source-material metadata.

AI Features

ClassGamify may provide AI-assisted drafting, remixing, distractor generation, answer explanations, listening scripts, worksheet extraction, source-material provenance, or similar classroom authoring tools. AI output can be inaccurate, incomplete, biased, or unsuitable for a particular class. You are responsible for reviewing and editing AI drafts before saving, publishing, sharing, or using them with students.

Do not submit confidential, sensitive, regulated, or third-party content to AI features unless you have authority to do so and understand that configured AI providers may process the input and output under their own terms and policies.

AI-assisted drafts are teacher-reviewable activity drafts. They should not be treated as automatically approved curriculum, final grades, or direct student instructions until a teacher has reviewed, edited, and saved the activity.

User Content and Feedback

You keep your rights to content you submit to ClassGamify. You give us a limited permission to host, process, display, reproduce, and use that content as needed to provide the product, generate activities and worksheets, score attempts, show results, provide support, maintain security, and improve ClassGamify.

If you send feedback, ideas, feature requests, or suggestions, we may use them without restriction or compensation, but we will not treat private account, student, or classroom data as public feedback.

Third-Party Services

ClassGamify may rely on third-party services for hosting, analytics, authentication, email, storage, payments, support, AI features, text-to-speech, and security. These services may have their own terms, policies, outages, limits, and data practices. We are not responsible for third-party services, but we choose them to support ClassGamify's operation.

Configured classroom AI providers such as Cloudflare Workers AI may power AI-assisted activity drafts, text generation, template remixing, distractor generation, listening scripts, worksheet extraction, source-material provenance, or future teacher-reviewed classroom features. Payment providers such as Creem or Stripe may process checkout, invoices, subscriptions, taxes, and fraud prevention if paid features are enabled. Email, storage, authentication, and analytics providers may process information needed to operate those features.

Privacy

Our Privacy Policy explains how we collect, use, store, and share information. By using ClassGamify, you also agree that we may process information as described in the Privacy Policy.

Changes and Availability

ClassGamify is an evolving product. We may add, change, pause, or discontinue features, templates, assignments, worksheets, AI tools, pricing, limits, or integrations. We aim to keep the service available, but it is provided on an "as is" and "as available" basis.

We may update these Terms from time to time. The updated version will be posted on this page with an updated date. Continued use after the updated Terms become effective means you accept the updated Terms.

We may also release new templates, worksheet formats, student runner modes, AI experiments, account features, or billing options without updating every older marketing page first. Those additions will still be governed by these Terms and any feature-specific notices.

Termination

You may stop using ClassGamify at any time. If account deletion is available, you may delete your account through settings or contact us for help.

We may suspend, restrict, or terminate access if we believe a user has violated these Terms, created security or legal risk, abused the service, failed to pay amounts owed, or used ClassGamify in a way that harms other users, students, third parties, or the product.

Disclaimers

To the maximum extent permitted by law, ClassGamify and its content are provided without warranties of any kind, whether express, implied, or statutory. We do not warrant that the service will be uninterrupted, error-free, secure, or that activities, worksheets, AI drafts, results, or other materials will always be complete, current, or suitable for your specific needs.

Some jurisdictions do not allow certain disclaimers, so parts of this section may not apply to you.

Limitation of Liability

To the maximum extent permitted by law, ClassGamify is not liable for indirect, incidental, special, consequential, exemplary, or punitive damages, or for lost profits, lost data, lost learning progress, business interruption, classroom disruption, or substitute services arising from or related to your use of ClassGamify.

To the maximum extent permitted by law, our total liability for any claim related to ClassGamify will not exceed the greater of the amount you paid to ClassGamify for the service giving rise to the claim during the three months before the claim arose or USD 50. This limit does not apply where prohibited by law.

Indemnity

If you use ClassGamify on behalf of an organization, school, business, tutoring practice, or other entity, that entity agrees to defend and indemnify ClassGamify from claims arising from its misuse of the service, violation of these Terms, student-data handling, or content submitted through its account, to the extent permitted by law.

Nothing in these Terms limits rights that cannot be limited under applicable consumer, privacy, education, student-data, or payment laws. If a checkout page, payment processor, or merchant of record provides additional terms, those terms may govern the payment transaction in addition to these Terms.

Before filing a legal claim, please contact us at support@classgamify.com so we can try to resolve the issue informally.

Contact Us

Questions about these Terms can be sent to support@classgamify.com, or through the contact page.